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Immersive Technologies and Framework Portfolio
Task – 1 – Frame VR The Needler’s Experience https://youtu.be/yY3J5FFWedk Task – 2 – AR Project Augemented Architectural Renovations https://youtu.be/8zvvTNm48P8 Task – 3 – VR Sensory Environment VR for S.E.N children and augmented development YouTube Link here https://youtu.be/VJdjTLYLB_w
Reflection Document (Reflective professional practitioner)
With the technological advances today, the aim of the project was to create more new and realistic experiences which would display ‘a shift from 2D to 3D’ (Bobier, et al.). To cover all bases, the focus would be both online and through mobile AR, to bridge the gap between what is comfortable for the user… Continue reading Reflection Document (Reflective professional practitioner)
Immersive User Experience and Design
Immersive Technology for Education – The use of Virtual Reality as a support for primary aged children with SEN, with focus on those with Autistic Spectrum Disorder In recent years, there has been a significant rise in Special Educational Needs (SEN) children attending mainstream schools across the UK. The Department of Education (2024) researched that… Continue reading Immersive User Experience and Design
Emerging Technologies Continued
Research Project As mentioned previously in the proposal, education has become a hot spot for the use of new and emerging technologies. Many have researched the significant benefits to using Augmented Reality (AR) as a tool in order to support children in schools. The premise is that a school would subscribe to this proposed AR… Continue reading Emerging Technologies Continued
Emerging Technologies
Lab Exercises 360 Video in Maya To begin the emerging technologies module, we were tasked to create a 360° rendered scene within Maya that could then be viewed on YouTube or through a VR headset! First, I followed through the canvas tutorials to understand the workflow and applications of the format. Once I understood… Continue reading Emerging Technologies
Game Collaboration Post-mortem and reflection
The project experience For this assignment, we were tasked in formulating our own teams and from within those teams, conceptualizing and creating a game based around the keyword ‘resist.’ To begin with, after we had formed our group consisting of four people, we began the process of delegating roles to each person – based off those… Continue reading Game Collaboration Post-mortem and reflection
Character Animation
Planning the animations To begin with, I had to begin planning the animations of my creature and what I believed would represent the creature’s personality and aesthetics. I had designed the Trilobite with traits in mind during sculpting, I imagined it to be a stalking creature, that inhabited swamps and marshy areas, around eight feet tall… Continue reading Character Animation
Game Collaboration
Development log February Dev-Log Thursday 2nd February (12 – 3 PM) We started the assignment off by discussing and brainstorming prototype ideas. We talked in length about what we believed our strengths would be, and split the group into three main areas – art, sound and code.Rebecca and I took on the art roles, as… Continue reading Game Collaboration
VFX / Cinematic Creation
Generating an overall idea To begin with, I had to formulate an overall idea for my piece; I knew from the start i wanted something sci fi in nature, as it’s one of my core interests. I ultimately decided the piece would centre around ‘Alien’ (1979), a fan-fiction of the iconic opening scenes to the… Continue reading VFX / Cinematic Creation
